(click image to enlarge)
4 Dimensions already has a 'map' command that draws an ASCII map, so it was fairly straightforward to add the same data to an MSDP variable whenever the player changes room, and then I just threw together some basic graphical tiles for the client using Paint.
I decided to put together a MUSHclient version as well, and added some textured background and border graphics to make it feel a little less plain:
(click image to enlarge)
There's no information about your enemy, the spell icons are currently all the same, the avatar is fixed, and (as I recently discovered) there's an important 'stamina' value which will need a bar of its own. But these were never intended to be final versions, just a way to demonstrate the protocol snippet, and an example of what you can throw together in an afternoon.
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